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I

isPointInside(CollisionBodyInterface,Vec2) - function in de.chaffic.collision.Arbiter.Companion
Method to check if point is inside a body in world space.
isPointInside(Vec2) - function in de.chaffic.geometry.Circle
Method to check if point is inside a body in world space.
isPointInside(Vec2) - function in de.chaffic.geometry.Polygon
Method to check if point is inside a body in world space.
isPointInside(Vec2) - function in de.chaffic.geometry.Shape
 
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