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- isPointInside(CollisionBodyInterface,Vec2) - function in de.chaffic.collision.Arbiter.Companion
- Method to check if point is inside a body in world space.
- isPointInside(Vec2) - function in de.chaffic.geometry.Circle
- Method to check if point is inside a body in world space.
- isPointInside(Vec2) - function in de.chaffic.geometry.Polygon
- Method to check if point is inside a body in world space.
- isPointInside(Vec2) - function in de.chaffic.geometry.Shape