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- All Implemented Interfaces:
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de.chaffic.explosions.Explosion
public final class RaycastExplosion implements Explosion
Models raycast explosions.
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Field Summary
Fields Modifier and Type Field Description private final RayScatterrayScatter
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Constructor Summary
Constructors Constructor Description RaycastExplosion(Vec2 epicentre, Integer noOfRays, Double distance, ArrayList<TranslatableBody> worldBodies)
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Method Summary
Modifier and Type Method Description final RayScattergetRayScatter()UnitsetEpicentre(Vec2 v)Sets the epicentre to a different coordinate. Unitupdate(ArrayList<TranslatableBody> bodiesToEvaluate)Updates the arraylist to reevaluate what objects are effected/within the proximity. UnitapplyBlastImpulse(Double blastPower)Applies a blast impulse to the effected bodies. -
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Constructor Detail
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RaycastExplosion
RaycastExplosion(Vec2 epicentre, Integer noOfRays, Double distance, ArrayList<TranslatableBody> worldBodies)
- Parameters:
epicentre- The epicentre of the explosion.noOfRays- Number of projected rays.distance- Distance of projected rays.worldBodies- The world the rays effect and are projected in.
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Method Detail
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getRayScatter
final RayScatter getRayScatter()
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setEpicentre
Unit setEpicentre(Vec2 v)
Sets the epicentre to a different coordinate.
- Parameters:
v- The vector position of the new epicentre.
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update
Unit update(ArrayList<TranslatableBody> bodiesToEvaluate)
Updates the arraylist to reevaluate what objects are effected/within the proximity.
- Parameters:
bodiesToEvaluate- Arraylist of bodies in the world to check.
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applyBlastImpulse
Unit applyBlastImpulse(Double blastPower)
Applies a blast impulse to the effected bodies.
- Parameters:
blastPower- The impulse magnitude.
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